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Description
Some updated renderings of my green grapes.
These bunch of green grapes I created for the class lighting & shading. The achievement was to create some photo-realistic fruits. All the modelling of the grapes, the leaves, the branches and the waterdrops I did in 3ds Max and ZBrush. The hardest part by far was to create a realistic subsurface gathering shader for the grapes. The light setup is based on a vray hdr light setup. The final images you can see here are rendered with VRay for 3ds Max.
These bunch of green grapes I created for the class lighting & shading. The achievement was to create some photo-realistic fruits. All the modelling of the grapes, the leaves, the branches and the waterdrops I did in 3ds Max and ZBrush. The hardest part by far was to create a realistic subsurface gathering shader for the grapes. The light setup is based on a vray hdr light setup. The final images you can see here are rendered with VRay for 3ds Max.
Image size
1920x5365px 10.28 MB
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Comments5
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I think that the grapes must be added a little more sub-surface scattering. In general, work is super!